Alchemy Spell Book - Apprentice


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Dusts


1) Strong Morphean Dust

Power: Blast
Target: Target’s DCV
Duration: Instant
Range: Range Based on Strength
Charges: 2

Game Information: Blast 5d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2), Attack Versus Alternate Defense (Self Contained Breathing or Appropriate Immunity; All Or Nothing; 1) (62 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), 2 Charges ((-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Range Based On Strength ((-)1/4). Cost: 7 points
2) Dust Of Obscurement

Power: Change Environment, (-)3 PER Roll Sight Group, Long(-)Lasting 1 Turn, (-)1 Range Modifier
Target: Area
Duration: Constant
Range: Range Based on Strength
Charges: 2

Game Information: Change Environment (create obscuring cloud) ((-)3 to Sight Group PER Rolls, (-)1 Range Modifier, Long(-)Lasting 1 Turn), Area Of Effect (6m Radius; 1/2), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (28 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 2 Continuing Charges lasting 1 Turn each ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Range Based On Strength ((-)1/4). Cost: 3 points
3) Dust Of Revelation

Power: Detect A Large Class Of Things
Target: Area
Duration: PERSISTENT
Range: None
Charges: 2

Game Information: Detect Invisibility And Illusions 14(-) (Unusual Group), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2), Area Of Effect (6 2m Areas; 3/4), Usable Nearby (anyone who can see the affected area; 1) (42 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 2 Continuing Charges lasting 1 Turn each ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2). Cost: 5 points

Ointments/Salves/Unguents


1) Strong Salve Of Wound(-)Knitting

Power: Healing
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 4

Game Information: Simplified Healing 3d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (45 Active Points); Healing spread across a single day (Ddivide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 4 Charges ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Person being healed can not be moved ((-)1/2). Cost: 3 points
2) Strong Ointment Of Armor Enhancement

Power: Resistant Protection (Defensive)
Target: Self Only
Duration: PERSISTENT
Range: None
Charges: 2

Game Information: Resistant Protection (4 PD/4 ED), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (18 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to armor; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Ablative Each body that gets through the defense reduces the protection by the equivalent body ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Only Applies To Worn Armors ((-)1/2), 2 Continuing Charges lasting 1 Hour each ((-)0). Cost: 2 points

Potions


1) Potion to Cure Deadly Disease

Power: Transform Major, Healed back by (Sick person to healthy person)
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 2

Game Information: Major Transform 4d6 (Sick person to healthy person), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (60 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Very Difficult to obtain new Focus; (-)1 3/4), 2 Charges (ends when imbiber uses up all the END or goes to sleep; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), No Range ((-)1/2). Cost: 6 points
2) Strong Giant Strength Potion

Power: STR
Target: Target’s DCV
Duration: PERSISTENT
Range: None
Charges: 2

Game Information: 20 STR, Delayed Effect (x2 number active; number available equal to Character’s INT/4; 1/2) (30 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Concentration, Must Concentrate throughout Brewing (0 Target’s DCV; (-)1), 2 Continuing Charges lasting 1 Minute each ((-)3/4), Requires A Roll (Magic roll; to brew; (-)1/2). Cost: 4 points
3) Strong Healing Potion

Power: Healing (Characteristics)
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 4

Game Information: Simplified Healing Characteristics 3d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2), Characteristics (1/2) (60 Active Points); Healing spread across a single day (Ddivide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 Target’s DCV; throughout brewing; (-)1), 4 Charges ((-)1), Requires A Roll (Magic roll; to brew; (-)1/2), Person being healed can not be moved ((-)1/2). Cost: 4 points
4) Strong Incendiary Oil

Power: Blast (ED)
Target: Area
Duration: Instant
Range: Range Based on Strength
Charges: 2

Game Information: Blast 5d6, Area Of Effect (6m Radius Explosion; 1/4), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2), Sticky (1/2), Time Limit (1 Turn; 1/2) (69 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Very Difficult to obtain new Focus; (-)1 3/4), 2 Charges ((-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), If container damaged 13(-) roll will cause an explosion ((-)1/2), Range Based On Strength ((-)1/4). Cost: 7 points
6) Strong Stamina Potion

Power: END
Target: Self Only
Duration: PERSISTENT
Range: None
Charges: 2

Game Information: 25 END, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (7 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Very Difficult to obtain new Focus; (-)1 3/4), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), 2 Continuing Charges lasting 1 Hour each (ends when imbiber uses up all the END or goes to sleep; (-)0). Cost: 1 points

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Alchemy Spell Book - Apprentice

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