Apothecary Spell Book


Return to Schools of Magic


Ointments/Salves/Unguents


1) Salve Of Wound-Knitting

Power: Healing
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 4

Game Information: Simplified Healing 1d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/2; 1/2) (15 Active Points); Healing spread across a single day (Divide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (1 Hour, to brew; (-)3), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 4 Charges ((-)1), Requires A Roll (Herbalist/Apothecary; to brew; (-)1/2). Cost: 1 points

Potions


1) Cure Disease

Power: Transform Minor, Healed back by (Sick person to healthy person)
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 4

Game Information: Minor Transform 3d6 (Sick person to healthy person), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/2; 1/2) (22 Active Points); Extra Time (1 Hour, to brew; (-)3), OAF Fragile Expendable (Very Difficult to obtain new Focus; (-)1 3/4), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), 4 Charges (ends when imbiber uses up all the END or goes to sleep; (-)1), Requires A Roll (Herbalist/Apothecary; to brew; (-)1/2). Cost: 3 points
2) Potion Of Healing

Power: Healing (Characteristic)
Target: Target’s DCV
Duration: Instant
Range: None
Charges: 4

Game Information: Simplified Healing Characteristic 1d6, Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/2; 1/2), Characteristics (1/2) (20 Active Points); Healing spread across a single day (Divide result by 4 to represent healing that occurs during the day; (-)4), Extra Time (1 Hour, to brew; (-)3), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Minute to apply to character; (-)1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 Target’s DCV; throughout brewing; (-)1), 4 Charges ((-)1), Requires A Roll (Herbalist/Apothecary; to brew; (-)1/2), Person being healed can not be moved ((-)1/2). Cost: 1 points
3) Incendiary Oil

Power: Blast (ED)
Target: Area
Duration: Instant
Range: Range Based On 1/2 Strength
Charges: 2

Game Information: Blast 2d6, Area Of Effect (2m Radius Explosion; 1/4), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/2; 1/2) (17 Active Points); Extra Time (6 Hours, to brew; (-)3 1/2), OAF Fragile Expendable (Very Difficult to obtain new Focus; (-)1 3/4), 2 Charges ((-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), If container damaged 13(-) roll will cause an explosion ((-)1/2), Range Based On 1/2 Strength ((-)1/4). Cost: 2 points
4) Sleeping Potion

Power: Mental Blast, Additional Class of Minds (Human, Animal)
Target: ECV
Duration: Instant
Range: None
Charges: 2

Game Information: Sleeping Potion 6d6 (Human, Animal and Additional Class of Minds classes of minds), Delayed Effect (x2 number active; may have available a number of potions equal to character’s INT/4; 1/2) (97 Active Points); Extra Time (1 Hour, to brew; (-)3), Extra Time before sleep takes effect 1 hour ((-)3), OAF Fragile Expendable (Difficult to obtain new Focus; (-)1 1/2), 2 Charges ((-)1 1/2), Concentration, Must Concentrate throughout brewing (0 Target’s DCV; (-)1), Requires A Roll (Magic roll; to brew; (-)1/2), No Range ((-)1/2). Cost: 8 points

Return to Schools of Magic

Apothecary Spell Book

Valdorian Age - Rising Power on the Frontier bluesguy