Priest Spell Book

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Aides


The god of dead and the underworld.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Blessing of Aides

Power: Skill Levels Overall
Target: Target’s DCV
Casting Modifiers:
Duration: Constant
Range: None
Energy (END): 13

Game Information: +2 Overall, Time Limit (5 Minutes; 3/4), Usable Simultaneously (up to 8 people at once; 1) (66 Active Points); INT Min 14-18 ((-)3/4), Only When Serving The God’s Purposes ((-)1/2), Appropriate Uses Only ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4). Cost: 14 points

2) Aides Blessing to Cure Illness

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 25

Game Information: (Total: 125 Active Cost, 13 Real Cost) Major Transform 6d6 (sick person into well person) (60 Active Points); Extra Time (5 Minutes, (-)2), 4d6 END Drain 5pts recovered per hour, Side Effect occurs automatically whenever Power is used ((-)2), Concentration, Must Concentrate throughout casting (0 Target’s DCV; Character is totally unaware of nearby events; (-)1 1/2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Limited Target (sentient beings) ((-)1/4), Incantations ((-)1/4) (Real Cost: 6) plus Healing BODY 6d6, Can Heal Limbs (65 Active Points); Extra Time (5 Minutes, (-)2), 4d6 END Drain 5pts recovered per hour, Side Effect occurs automatically whenever Power is used ((-)2), Concentration, Must Concentrate throughout casting (0 Target’s DCV; Character is totally unaware of nearby events; (-)1 1/2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Limited Target ((-)1/4), Linked (Transform; (-)1/4), Incantations ((-)1/4) (Real Cost: 6). Cost: 13 points

3) Aides Command Banishing the Undead

Power: Dispel (Summon Undead)
Target: Target’s DCV
Casting Modifiers: Concentration (1/2 Target’s DCV), Extra Time (Full Phase)
Duration: Instant
Range: See text
Energy (END): 21

Game Information: Dispel Summon Undead 35d6 (105 Active Points); INT Min 14-18 ((-)3/4), Extra Time (Full Phase, (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Limited Range (30m; (-)1/4), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4). Cost: 23 points

4) Aides Control Undead

Power: Mind Control
Target: Area
Casting Modifiers: Incantations, Concentration (1/2 Target’s DCV), Extra Time (Full Phase)
Duration: Instant
Range: See textes
Energy (END): 9

Game Information: Mind Control 15d6, Area Of Effect (6m Cone Explosion; 1/4), Reduced Endurance (1/2 END; 1/4) (112 Active Points); INT Min 14-18 ((-)3/4), Limited Class Of Minds Undead ((-)1/2), Eye Contact Required ((-)1/2), Extra Time (Full Phase, (-)1/2), Stops Working If Priest Is Stunned ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Incantations ((-)1/4), Concentration (1/2 Target’s DCV; (-)1/4). Cost: 19 points

5) Aides Healing Blessing

Power: Healing, Can Heal Limbs (BODY)
Target: Target’s DCV
Casting Modifiers: Extra Time (5 Minutes), Concentration (0 Target’s DCV)
Duration: Instant
Range: None
Energy (END): 6

Game Information: Healing BODY 6d6, Can Heal Limbs, Reduced Endurance (1/2 END; 1/4) (81 Active Points); Extra Time (5 Minutes, (-)2), 4d6 END Drain 5pts recovered per hour, Side Effect occurs automatically whenever Power is used ((-)2), Concentration, Must Concentrate throughout casting (0 Target’s DCV; Character is totally unaware of nearby events; (-)1 1/2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Limited Target ((-)1/4), Incantations ((-)1/4). Cost: 9 points

6) Aides Holy Light

Power: Killing Attack – Ranged (ED)
Target: Area
Casting Modifiers: Extra Time (Full Phase), Concentration (1/2 Target’s DCV)
Duration: Instant
Range: See text
Energy (END): 10

Game Information: Killing Attack – Ranged 3d6, Affects Undead who are desolid One Special Effect of Desolidification (1/4), Reduced Endurance (1/2 END; 1/4), Area Of Effect (16m Cone; 1/2), Penetrating (1/2) (112 Active Points); Limited Power Only works vs. Undead ((-)2), INT Min 14-18 ((-)3/4), Extra Time (Full Phase, (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), No Knockback ((-)1/4), Limited Range < 18 m ((-)1/4), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4). Cost: 16 points

7) Aides Holy Smite

Power: Deadly Blow: +2d6 [limited circumstances]
Target: Target’s DCV
Casting Modifiers: Extra Time (1 Turn (Post-Segment 12)), Focus (IIF)
Duration: Constant
Range: None
Energy (END): 26

Game Information: Deadly Blow: +2d6 (vs. Undead and Infernal Creatures), Can be used on 8 weapons at one time (1) (64 Active Points); Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), IIF Expendable (Holy Oil; Very Difficult to obtain new Focus; (-)3/4), INT Min 14-18 ((-)3/4), Increased Endurance Cost (x2 END; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Usable By Other ((-)1/4), Recipient must remain close to Grantor, Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4). Cost: 11 points

8) Aides’ Safe Journey

Power: Change Environment, Makes body/soul immune to Necromancy
Target: Target’s DCV
Casting Modifiers: Extra Time (5 Minutes), Concentration (0 Target’s DCV), Gestures, Incantations, Focus (OAF)
Duration: Constant
Range: None
Energy (END): 0

Game Information: Change Environment (Makes body/soul immune to Necromancy), Reduced Endurance (0 END; 1/2), Uncontrolled (effect is permanent unless body is taken into an unholy area; 1/2) (8 Active Points); Extra Time (5 Minutes, (-)2), OAF Expendable (Difficult to obtain new Focus; holy symbol or the like; (-)1 1/4), INT Min 14-18 ((-)3/4), Concentration (0 Target’s DCV; (-)1/2), Gestures, Requires Gestures throughout ((-)1/2), Incantations (Requires Incantations throughout; (-)1/2), Only When Serving The God’s Purposes ((-)1/2), Requires A Roll (Skill roll; Faith; (-)1/2), No Range ((-)1/2), Side Effects, Side Effect occurs automatically whenever Power is used ((-)1/2). Cost: 1 points

9) Aides’ Sanctify Area

Power: Change Environment, Long-Lasting Permanent (until defiled), sanctify area
Target: Area
Casting Modifiers: Extra Time (1 Hour), Concentration (0 Target’s DCV), Gestures, Incantations, Focus (OAF)
Duration: Constant
Range: 200m
Energy (END): 0

Game Information: Change Environment (Long-Lasting Permanent (until defiled), sanctify area), Reduced Endurance (0 END; 1/2), Area Of Effect (16m Radius; 3/4) (45 Active Points); Extra Time (1 Hour, Only to Activate, (-)1 1/2), OAF Expendable (Difficult to obtain new Focus; holy symbol or the like; (-)1 1/4), INT Min 14-18 ((-)3/4), Concentration (0 Target’s DCV; (-)1/2), Gestures, Requires Gestures throughout ((-)1/2), Incantations (Requires Incantations throughout; (-)1/2), Only When Serving the God’s Purposes ((-)1/2), Requires A Roll (Skill roll; Faith; (-)1/2). Cost: 6 points

10) Aides Shield Against Evil

Power: Barrier (Defensive)
Target: Area
Casting Modifiers: Gestures, Incantations
Duration: Instant
Range: None
Energy (END): 8

Game Information: Barrier 10 PD/10 ED, 8 BODY (up to 30m long, 10m tall, and 1/2m thick), Reduced Endurance (1/2 END; 1/4) (99 Active Points); OAF (holy symbol or the like; (-)1), Only Affects Evil Beings (see text; (-)1), INT Min 14-18 ((-)3/4), No Range ((-)1/2), Requires A Roll (Skill roll; Faith; (-)1/2), Only When Serving The God’s Purposes ((-)1/2), Cannot Englobe ((-)1/4), Gestures ((-)1/4), Incantations ((-)1/4). Cost: 16 points

11) Aides Turn the Undead

Power: PRE
Target: Self Only
Casting Modifiers: Concentration (1/2 Target’s DCV), Extra Time (Full Phase)
Duration: Constant
Range: None
Energy (END): 10

Game Information: +50 PRE (50 Active Points); Limited Power Power Only Works On Undead ((-)1), INT Min 14-18 ((-)3/4), Extra Time (Full Phase, (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aides Holy Symbol; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4). Cost: 9 points


Anyu


The god of warriors and conflict.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Anyu’s Arm

Power: Combat Skill Levels with All Attacks
Target: Target’s DCV
Casting Modifiers: Focus (OIF), Extra Time (1 Turn (Post-Segment 12))
Duration: Constant
Range: None
Energy (END):

Game Information: +4 with All Attacks, Usable By Other (1/4), Time Limit (1 Minute, 1 Minute per point the Skill Roll succeeds by (-)1; 1/2), Can Bless up to 8 people (1) (110 Active Points); Extra Time (1 Turn per person) (1 Turn (Post-Segment 12), (-)1 1/4), OIF Expendable (Runes Painted on the arm of blessed person; Difficult to obtain new Focus; (-)3/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 22 points

2) Anyu’s Armor

Power: Compound Power (Defensive)
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 18

Game Information: (Total: 90 Active Cost, 16 Real Cost) Resistant Protection (5 PD/5 ED), Can Bless up to 8 people at one time (1) (30 Active Points); Time Limit (1 Hour, 1 Hour per point the Skill Roll succeeds by; (-)3/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Usable By Other ((-)1/4), Grantor pays the END whenever the power is used, Recipient must remain within Line of Sight of Grantor, Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) (Real Cost: 5) plus Energy Damage Reduction, Resistant, 25%, Can Bless up to 8 people at one time (1) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), Time Limit (1 Hour, 1 Hour per point the Skill Roll succeeds by; (-)3/4), INT Min 14-18 ((-)3/4), INT Min 14-18 ((-)3/4), Conditional Power Power Only Works against Undead and Infernal Creatures ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Conditional Power Power Only Worksin the service of the Old Gods ((-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Usable By Other ((-)1/4), Grantor pays the END whenever the power is used, Recipient must remain within Line of Sight of Grantor, Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) (Real Cost: 3) plus Physical Damage Reduction, Resistant, 25%, Can Bless up to 8 people at one time (1) (30 Active Points); Time Limit (1 Hour, 1 Hour per point the Skill Roll succeeds by; (-)3/4), INT Min 14-18 ((-)3/4), Conditional Power Power Only Works against Undead and Infernal Creatures ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Usable By Other ((-)1/4), Grantor pays the END whenever the power is used, Recipient must remain within Line of Sight of Grantor, Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) (Real Cost: 5). Cost: 16 points

3) Anyu’s Awareness

The character may sense his surrounds without having any contact with them. It can simulate a wide variety of senses from “mystical awareness” to passive sonar to molecular
analysis.

In the case of Anyu’s Awareness the character can sense where their friends are at and what the current state of their health is at that moment.

Power: Spatial Awareness, Increased Arc Of Perception (360 Degrees), Rapid: +1
Target: Self Only
Casting Modifiers:
Duration: PERSISTENT
Range: None
Energy (END): 0

Game Information: Aware of friends and their current health (Spatial Awareness – blocked by normal PER range modifiers) (Unusual Group), Increased Arc Of Perception (360 Degrees), Rapid: x10 (40 Active Points); INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 11 points

4) Anyu’s Blade

Power: Killing Attack – Hand-To-Hand (PD)
Target: Target’s DCV
Casting Modifiers: Concentration (1/2 Target’s DCV), Extra Time (1 Turn (Post-Segment 12))
Duration: Instant
Range: None
Energy (END): 0

Game Information: Killing Attack – Hand-To-Hand 3d6, 1 Increased STUN Multiplier (1/4), Usable By Other (1/4), Penetrating (1/2), Reduced Endurance (0 END; 1/2), Time Limit (1 Minute, 1 Minute per point the Skill Roll succeeds by (-)1; 3/4), Can be used on up to 8 weapons (1) (191 Active Points); Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), INT Min 14-18 ((-)3/4), Restrainable ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Damage is based on actual weapon and can not exceed 3d6 KA ((-)1/4), Concentration (1/2 Target’s DCV; (-)1/4), No Knockback ((-)1/4), STR Minimum As per normal weapon ((-)1/4), Incantations ((-)1/4). Cost: 30 points

5) Anyu’s Blessing

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 0

Game Information: (Total: 144 Active Cost, 24 Real Cost) Aid STR 4d6, Usable By Other (1/4), Reduced Endurance (0 END; 1/2), Can Bless up to 8 people (1), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; 1 1/4) (96 Active Points); OAF Fragile Expendable (Holy Oil – Pure oil that has been prayed over for 1 hour; Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4) (Real Cost: 14) plus Aid PD 2d6, Usable By Other (1/4), Reduced Endurance (0 END; 1/2), Can Bless up to 8 people (1), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; 1 1/4) (48 Active Points); OAF Fragile Expendable (Holy Oil – Pure oil that has been prayed over for 1 hour; Difficult to obtain new Focus; (-)1 1/2), Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4) (Real Cost: 7). Cost: 24 points

6) Call Forth a Guardian of Anyu

(x2 number of items)

Power: Summon (Fallen Warrior of Anyu)
Target: N/A
Casting Modifiers: Extra Time (1 Turn (Post-Segment 12))
Duration: Instant
Range: None
Energy (END): 12

Game Information: Summon 150-point Fallen Warrior of Anyu, Slavishly Devoted (1) (60 Active Points); Limited Power Only 1 Task ((-)2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, (-)3/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Aynu Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 15 points


Enodia


The goddess of knowledge and night.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Enodia’s Fate

Target rolls 1d6 – Odd numbers are Unluck and Even numbers are Luck

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 16

Game Information: (Total: 82 Active Cost, 16 Real Cost) Luck 3d6, Area Of Effect (4m Radius; 1/4), Time Limit (1 Turn; 1/4), Invisible Power Effects (Inobvious to [one Sense Group], effects of Power are Invisible to both target and other characters; 1 1/4) (41 Active Points); OAF Fragile Expendable (A set of bone dice; Difficult to obtain new Focus; (-)1 1/2), INT Min 14-18 ((-)3/4), Usable By Other ((-)1/2), Grantor can only grant the power to others, Recipient must remain within Line of Sight of Grantor, Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) (Real Cost: 7) plus Unluck 3d6, Area Of Effect (4m Radius; 1/4), Time Limit (1 Turn; 1/4), Invisible Power Effects (Inobvious to [one Sense Group], effects of Power are Invisible to both target and other characters; 1 1/4) (41 Active Points); OAF Fragile Expendable (A set of bone dice; Difficult to obtain new Focus; (-)1 1/2), INT Min 14-18 ((-)3/4), Usable By Other ((-)1/2), Grantor can only grant the power to others, Recipient must remain within Line of Sight of Grantor, Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) (Real Cost: 7). Cost: 16 points

2) Enodia’s Learning

Allows the divine agent to learn one new area of knowledge and keep that knowledge as long as they pay endurance for it

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 3

Game Information: (Total: 14 Active Cost, 3 Real Cost) Eidetic Memory (5 Active Points); INT Min 14-18 ((-)3/4), Costs Endurance ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Incantations ((-)1/4) (Real Cost: 1) plus Speed Reading (x10) (4 Active Points); INT Min 14-18 ((-)3/4), Costs Endurance ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Incantations ((-)1/4) (Real Cost: 1) plus KS (5 Active Points); INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Costs Endurance (Only Costs END to Activate; (-)1/4), Incantations ((-)1/4) 11- (Real Cost: 1). Cost: 3 points

3) Enodia Sees and Hears All

Power: Clairsentience Sight Group, Hearing Group
Target: Target’s DCV
Casting Modifiers: Focus (OAF), Concentration (0 Target’s DCV), Extra Time (5 Minutes)
Duration: Constant
Range: 200m
Energy (END): 12

Game Information: Clairsentience (Sight And Hearing Groups), MegaScale (1m = 1 km; 1) (60 Active Points); OAF Fragile Expendable (Perfect Mirror with mystic runes; Extremely Difficult to obtain new Focus; specially-prepared mirror or the like; (-)2 1/4), Concentration, Must Concentrate throughout casting (0 Target’s DCV; (-)1), Extra Time (5 Minutes, Only to Activate, (-)1), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Costs END To Maintain (Half END Cost; (-)1/4), Usable By Other ((-)1/4), Recipient must remain close to Grantor, Incantations ((-)1/4). Cost: 8 points

4) Enodia’s Threat

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 4

Game Information: (Total: 80 Active Cost, 17 Real Cost) Drain PRE 2d6, Personal Immunity (1/4), Reduced Endurance (1/2 END; 1/4), Area Of Effect (8m Radius; 1/2), Penetrating (1/2) (50 Active Points); INT Min 14-18 ((-)3/4), No Range ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Incantations ((-)1/4) (Real Cost: 10) plus +30 PRE (30 Active Points); 4m Radius Power loses almost all of its effectiveness ((-)2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Conditional Power Power Only Works to cause target to feel threatened ((-)1/4), Incantations ((-)1/4) (Real Cost: 5). Cost: 17 points

5) Enodia’s Truth

Power: Detect A Single Thing, Discriminatory, Sense
Target: Self Only
Casting Modifiers:
Duration: PERSISTENT
Range: None
Energy (END): 0

Game Information: Detect Truth 15- (Unusual Group), Discriminatory, Sense (14 Active Points); INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Enodia Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 4 points


Erebos


The god of merchants and travelers.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Erebos Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Erebos’ Good deal

Power: Detect A Large Class Of Things, Discriminatory, Analyze
Target: Self Only
Casting Modifiers: Focus (OAF), Gestures, Incantations, Extra Time (1 Turn (Post-Segment 12))
Duration: Instant
Range: None
Energy (END): 4

Game Information: Detect: Monetary Value (Appraising of manufactured goods) Any manufactured item 13- (no Sense Group), Discriminatory, Analyze (22 Active Points); OAF Expendable (Difficult to obtain new Focus; Slivers from a silver coin; (-)1 1/4), Extra Time (1 Turn (Post-Segment 12), (-)1 1/4), INT Min 14-18 ((-)3/4), Costs Endurance ((-)1/2), Instant ((-)1/2), Requires A Magic Roll (Skill roll; (-)1/2), Gestures ((-)1/4), Incantations ((-)1/4). Cost: 3 points

2) Erebos’ Foreign Tongues

Power: Universal Translator
Target: Self Only
Casting Modifiers: Extra Time (1 Minute), Concentration (0 Target’s DCV)
Duration: Constant
Range: None
Energy (END):

Game Information: Universal Translator 11- (20 Active Points); Extra Time (1 Minute, (-)1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 Target’s DCV; Character is totally unaware of nearby events; (-)1 1/2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Erebos Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 3 points

3) Erebos’ Gift of the Glib Tongue

Power: Skill Levels with any three pre-defined Skills
Target: Self Only
Casting Modifiers: Gestures, Incantations
Duration: Constant
Range: None
Energy (END):

Game Information: +5 with Conversation, Persuasion, and Trading (15 Active Points); OAF (Silver talisman; (-)1), INT Min 14-18 ((-)3/4), Requires A Magic Skill Roll (Skill roll; (-)1/2), Conditional Power Only works to convince people to make a deal ((-)1/2), Gestures ((-)1/4), Incantations ((-)1/4). Cost: 3 points

4) Erebos’ Rest

Power: Change Environment, 5 Temperature Level Adjustment, (-)5 Temperature Level Adjustment, Long-Lasting 1 Day
Target: Area
Casting Modifiers: Extra Time (1 Minute)
Duration: Constant
Range: 440m
Energy (END): 15

Game Information: Change Environment – Create a warm Pavilion (precipitation off; adjust the temperature to a reasonable level) (5 Temperature Level Adjustment, (-)5 Temperature Level Adjustment, Long-Lasting 1 Day), Area Of Effect (16m Radius; 3/4) (77 Active Points); Extra Time (1 Minute, (-)1 1/2), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Erebos Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 15 points

5) Erebos’ Swift Feet

Power: Running, x4 Noncombat
Target: Self Only
Casting Modifiers: Concentration (1/2 Target’s DCV), Focus (IIF), Extra Time (1 Turn (Post-Segment 12))
Duration: Constant
Range: None
Energy (END): 12

Game Information: Running +12m (24m total), x4 Noncombat, Costs Endurance Only To Activate (1/4), May bless up to 8 people (1), Time Limit (6 Hours; 1 1/2) (64 Active Points); Extra Time to paint on the runes (1 Turn (Post-Segment 12), (-)1 1/4), Conditional Power Only for Non-Combat movement ((-)1), INT Min 14-18 ((-)3/4), IIF Expendable (Runes Painted on the soles of the footwear; Difficult to obtain new Focus; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4). Cost: 11 points


Kypris


The goddess of lovers and love.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Kypris Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Kypris’ Spell of Dream about Lover

Power: Mental Illusions (Human)
Target: ECV
Casting Modifiers: Focus (OAF), Concentration (1/2 Target’s DCV)
Duration: Instant
Range: LOS
Energy (END): 7

Game Information: Mental Illusions 15d6 (Human class of minds), Reduced Endurance (1/2 END; 1/4) (94 Active Points); OAF Expendable (Small piece of Lapis Lazuli wrapped in Black Velvet; Difficult to obtain new Focus; (-)1 1/4), Only to Alter Dreams ((-)1), Limited Class Of Minds Humans ((-)1), Limited Power Power Only Works On Victim that is asleep ((-)1), INT Min 14-18 ((-)3/4), Stops Working If Priest Is Stunned ((-)1/2), Concentration (1/2 Target’s DCV; Character is totally unaware of nearby events; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 11 points

2) Kypris’ Spell of Passion

Love
Sympathetic – Greater than EGO : Character is attracted to people he likes already; he will be inclined to do what they ask of him and will generally try and please them
Loving – Ego +10 : Character is attracted to people he feels neutral about; he will be inclined to do what they ask of him and will generally try and please them
Furious – Ego +20 : Character is attracted to people he does not likes; he will be inclined to do what they ask of him and will generally try and please them
Insanely Angry – Ego +30 : Character is attracted to people he hates or who repulse him; he will be inclined to do what they ask of him and will generally try and please them

Power: Mind Control (Human)
Target: ECV
Casting Modifiers: Focus (OAF), Concentration (1/2 Target’s DCV)
Duration: Instant
Range: LOS
Energy (END): 7

Game Information: Mind Control 15d6 (Human class of minds), Reduced Endurance (1/2 END; 1/4) (94 Active Points); Only to affect the emotion of Love Power loses almost all of its effectiveness ((-)2), OAF Expendable (Difficult to obtain new Focus; Crystal Vial of Tears; (-)1 1/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 Target’s DCV; Character is totally unaware of nearby events; (-)1), INT Min 14-18 ((-)3/4), Stops Working If Priest Is Stunned ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 12 points

3) Kypris’ Spell of Dispair

Power: Mental Blast (Human)
Target: ECV
Casting Modifiers:
Duration: Instant
Range: LOS
Energy (END): 7

Game Information: Mental Blast 6d6 (Human class of minds), Reduced Endurance (1/2 END; 1/4), Difficult To Dispel (x2 Active Points; 1/4) (90 Active Points); Limited Class Of Minds Person must be in love with someone ((-)1), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Kypris Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 20 points

4) Kypris’ Spell of Finding Lovers

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 8

Game Information: (Total: 104 Active Cost, 18 Real Cost) Mind Scan 15d6 (Human class of minds), Reduced Endurance (1/2 END; 1/4) (94 Active Points); Limited Class Of Minds Only to find people who are in love ((-)1), Concentration, Must Concentrate throughout use of Constant Power (1/2 Target’s DCV; Character is totally unaware of nearby events; (-)1), INT Min 14-18 ((-)3/4), Stops Working If Priest Is Stunned ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Kypris Holy Symbol; (-)1/2), Incantations ((-)1/4) (Real Cost: 14) plus +10 Mind Scan OMCV in large group of people (10 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 Target’s DCV; Character is totally unaware of nearby events; (-)1), INT Min 14-18 ((-)3/4), Linked (Kypris’ Spell of Finding Lovers; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Kypris Holy Symbol; (-)1/2), Costs Half Endurance ((-)1/4), Incantations ((-)1/4) (Real Cost: 2). Cost: 18 points

5) Kypris’ Protection against Passion

Power: Mental Defense (Defensive)
Target: Self Only
Casting Modifiers:
Duration: PERSISTENT
Range: None
Energy (END): 0

Game Information: Mental Defense (20 points total) (20 Active Points); Conditional Power Only works against emotion based effects ((-)1), OAF (Small Iron Shield w/ Mystic Runes; 1/2 power without Small Iron Shield w/ Mystic Runes; Requires Multiple Foci or functions at reduced effectiveness; (-)3/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 4 points


Poteidan


The god of the unknown and depths.

Game Information: all slots INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4).

1) Breathe Underwater

Power: Life Support, Expanded Breathing: Breathe Underwater
Target: Target’s DCV
Casting Modifiers: Extra Time (Full Phase)
Duration: PERSISTENT
Range: None
Energy (END): 0

Game Information: LS (Expanded Breathing: Breathe Underwater), Usable Simultaneously (up to 16 people at once; 1 1/4) (11 Active Points); INT Min 14-18 ((-)3/4), Extra Time (Full Phase, (-)1/2), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 3 points

2) Poteidan’s Mist

Power: Aid (Target’s DCV)
Target: Target’s DCV
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 5

Game Information: Aid Target’s DCV 4d6, Reduced Endurance (1/2 END; 1/4), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; 1 1/4) (60 Active Points); Limited Power Power Only Works vs. Ranged attacks (does not apply to area affect attacks) ((-)1), INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Conditional Power Power Does Not Work in very dry environments ((-)1/4), Incantations ((-)1/4). Cost: 13 points

3) Poteidan’s Misty Shores

Power: Change Environment, (-)3 PER Roll Sight Group, Long-Lasting 1 Hour
Target: Area
Casting Modifiers: Extra Time (1 Turn (Post-Segment 12)), Concentration (1/2 Target’s DCV)
Duration: Constant
Range: 12,160m
Energy (END): 54

Game Information: Change Environment (create fog) ((-)3 to Sight Group PER Rolls, Long-Lasting 1 Hour), Costs Endurance Only To Activate (1/4), Increased Maximum Range (12,160m; 1 1/2), Area Of Effect (1,000m Radius; 2 1/4) (95 Active Points); Extra Time (1 Turn (Post-Segment 12), to cast, (-)3/4), INT Min 14-18 ((-)3/4), Concentration, throught casting (1/2 Target’s DCV; (-)1/2), Conditional Power Power Only Works near large bodies of water (ponds, lakes, oceans, large rivers, or if the humidity is high enough [GM Option]) ((-)1/2), Increased Endurance Cost (x3 END; (-)1/2), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 16 points

4) Poteidan Fist Of The Waters

Power: Blast (PD)
Target: Target’s DCV
Casting Modifiers:
Duration: Instant
Range: See text
Energy (END): 6

Game Information: Blast 6d6, Reduced Endurance (1/2 END; 1/4), Indirect (Source Point can vary from use to use, path can change with every use; 1) (67 Active Points); Target Must Be Within 20m Of Water ((-)1), INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Limited Range (200m; (-)1/4), Incantations ((-)1/4). Cost: 14 points

5) Poteidan’s Flood

Power: Blast (PD)
Target: Area
Casting Modifiers:
Duration: Instant
Range: See text
Energy (END): 5

Game Information: Blast 8d6, Area Of Effect Nonselective (32m Cone Explosion; 1/4), Reduced Endurance (1/2 END; 1/4) (60 Active Points); Target Must Be Within 20m Of Water ((-)1), INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Limited Range (50"; (-)1/4), Incantations ((-)1/4). Cost: 13 points

6) Poteidan’s Geyser

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 8

Game Information: (Total: 100 Active Cost, 24 Real Cost) Blast 4d6, Area Of Effect (1m Radius; 1/4), Reduced Endurance (1/2 END; 1/4), Double Knockback (1/2) (40 Active Points); INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Limited Range (20"; (-)1/4), Extra Time (Delayed Phase, (-)1/4), Incantations ((-)1/4) (Real Cost: 8) plus Blast 6d6, Area Of Effect (6m Radius Explosion; 1/4), Reduced Endurance (1/2 END; 1/4), Penetrating (1/2) (60 Active Points); INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Limited Range (20"; (-)1/4), Extra Time (Delayed Phase, (-)1/4), No Knockback ((-)1/4), Incantations ((-)1/4) (Real Cost: 12). Cost: 24 points

7) Poteidan’s Maelstrom

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 7

Game Information: (Total: 257 Active Cost, 48 Real Cost) Telekinesis (40 STR), Affects Porous, Reduced Endurance (0 END; 1/2), Area Of Effect (32m Radius; 1) (175 Active Points); Conditional Power Power Only Works In Water ((-)1 1/2), INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Affects Whole Object ((-)1/4), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4) (Real Cost: 28) plus Blast 6d6, Reduced Endurance (1/2 END; 1/4), Double Knockback (1/2), Area Of Effect (32m Radius; 1) (82 Active Points); Conditional Power Power Only Works In Water ((-)1 1/2), INT Min 14-18 ((-)3/4), OIF (Poteidan Holy Symbol; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Incantations ((-)1/4) (Real Cost: 14). Cost: 48 points


Pythos Blessings


God of skies and storms.

Game Information: all slots INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Pythos Holy Symbol; (-)1/2), Incantations ((-)1/4).

1) Pythos’ Chain of Lightning

Power: Killing Attack – Ranged (ED)
Target: Area
Casting Modifiers:
Duration: Instant
Range: 300m
Energy (END): 9

Game Information: RKA 2d6, Chain Lightning (18m Line; 1/2) (45 Active Points); INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Pythos Holy Symbol; (-)1/2), Incantations ((-)1/4). Cost: 13 points

2) Pythos’ Wind

Power: Telekinesis
Target: Target’s DCV
Casting Modifiers: Focus (OAF)
Duration: Constant
Range: 450m
Energy (END): 4

Game Information: Telekinesis (30 STR), Reduced Endurance (1/2 END; 1/4) (56 Active Points); OAF Expendable (Difficult to obtain new Focus; tiny leather bag stitched with scarlet thread and tied with golden thread; (-)1 1/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Affects Whole Object ((-)1/4), Incantations ((-)1/4). Cost: 12 points

3) Pythos’ Lightning Bold

Power: Blast (ED)
Target: Area
Casting Modifiers: Concentration (1/2 Target’s DCV)
Duration: Instant
Range: 400m
Energy (END): 5

Game Information: Blast 8d6, Reduced Endurance (1/2 END; 1/4), Area Of Effect (1m Radius; 1/4) (60 Active Points); Insulated from Electricity 1/2 damage ((-)1), OAF Durable (Amber Rod & Cotton Cloth; (-)1), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Concentration (1/2 Target’s DCV; (-)1/4), Can Be Deflected by large metal object ((-)1/4), Incantations ((-)1/4). Cost: 11 points

4) Pythos’ Storm

Power: Change Environment, (-)5 PER Roll Normal Sight, (-)0 PER Roll Normal Hearing, (-)3m of any mode of Movement, (-)4 Wind Levels, 4 Wind Levels, (-)4 Temperature Level Adjustment, 4 Temperature Level Adjustment, Long-Lasting 1 Hour
Target: Area
Casting Modifiers: Concentration (0 Target’s DCV), Extra Time (5 Minutes)
Duration: Constant
Range: 870m
Energy (END): 39

Game Information: Change Environment ((-)5 to Normal Sight PER Rolls, (-)0 to Normal Hearing PER Rolls, 4 Temperature Level Adjustment, 4 Wind Levels, (-)3m of any mode of Movement, (-)4 Temperature Level Adjustment, (-)4 Wind Levels, Long-Lasting 1 Hour), Area Of Effect (1m Radius; 1/4), MegaScale (1m = 1 km; 1) (196 Active Points); Extra Time (5 Minutes, (-)2), Concentration (0 Target’s DCV; Character is totally unaware of nearby events; (-)3/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), OIF (Pythos Holy Symbol; (-)1/2), Conditional Power Power Only Works when above ground and the sky is clearly visible ((-)1/4), Incantations ((-)1/4). Cost: 30 points

5) Pythos’ Whirlwind

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 7

Game Information: (Total: 95 Active Cost, 19 Real Cost) Blast 5d6, Area Of Effect (4m Radius; 1/4), Reduced Endurance (1/2 END; 1/4), Constant (1/2) (50 Active Points); OAF Expendable (Difficult to obtain new Focus; a cone made of fine vellum and inked with mystic runes; (-)1 1/4), INT Min 14-18 ((-)3/4), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4) (Real Cost: 10) plus Telekinesis (20 STR), Area Of Effect (4m Radius; 1/4), Reduced Endurance (1/2 END; 1/4) (45 Active Points); OAF Expendable (Difficult to obtain new Focus; a cone made of fine vellum and inked with mystic runes; (-)1 1/4), Only To Lift Targets No More Than 4m Upward ((-)1), INT Min 14-18 ((-)3/4), Linked (Blast; (-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Affects Whole Object ((-)1/4), Incantations ((-)1/4) (Real Cost: 7). Cost: 19 points

6) Pythos’ Wings

Power: Flight, x8 Noncombat
Target: Self Only
Casting Modifiers:
Duration: Constant
Range: None
Energy (END): 0

Game Information: Flight 40m, x8 Noncombat, Reduced Endurance (0 END; 1/2) (75 Active Points); 1pip KA Penetrating, Side Effect occurs automatically whenever Power is used ((-)1), INT Min 14-18 ((-)3/4), OIF (Eagles Wings; (-)1/2), Restrainable ((-)1/2), Gestures (Requires both hands; (-)1/2), Requires A Faith Roll (Skill roll; (-)1/2), Incantations ((-)1/4). Cost: 15 points

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