Runic Spell Book - Master

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Runes – Offensive


Game Information: all slots Delayed Effect (x2 number active; Number of individual rune is equal to INT * 40% (or INT/5 * 2); +1/2); all slots Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF Fragile Expendable (Extremely Difficult to obtain new Focus; Materials to create the rune cost 1 sp per Active Points (may have additional costs); -2 1/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4).
1) Bofi’s Great Strength

Power: Aid (STR)
Target: Target’s DCV
Casting Modifiers: Gestures, Incantations, Focus (OAF)
Duration: Instant
Range: None
Energy (END): 13

Game Information: Aid STR 4d6, Usable By Other (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1) (66 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF Expendable (Very Difficult to obtain new Focus; Specially Prepared Talsman – which is consumed when the power is used (cost is 1 sp per Active Points); -1 1/2), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; -1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Incantations (-1/4). Cost: 8 points

2) Thorin’s Blade of Sharpness

Power: Aid (HKA which are ‘blades’)
Target: Target’s DCV
Casting Modifiers: Gestures, Incantations
Duration: Instant
Range: None
Energy (END): 22

Game Information: Aid HKA which are ‘blades’ 5d6, Usable By Other (+1/4), Delayed Return Rate (points return at the rate of 5 per 12 Hours; +2) (112 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF (Bladed Weapon; -1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Gestures (Requires both hands; -1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Incantations (-1/4). Cost: 15 points

3) Wignir’s Armor Destruction

Power: Dispel (Resistant PD/ED)
Target: Target’s DCV
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 6

Game Information: Dispel Resistant PD/ED 10d6, Usable By Other (1/4), Expanded Effect (x2 Characteristics or Powers simultaneously) (1/2) (67 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF (Must be cast on a hand-to-hand killing attack weapon; -1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Real Weapon (-1/4), Costs Half Endurance (-1/4), Conditional Power Power Only Works vs regular armor (non-magical/enhanced armor) (-1/4), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 5 points

4) Wignir’s Weapon Destruction

Power: Dispel (vs. Weapons)
Target: Target’s DCV
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 5

Game Information: Dispel vs. Weapons 10d6, Usable By Other (+1/4) (52 Active Points); 1 Charge which Never Recovers (-4), Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF (Must be cast on a hand-to-hand killing attack weapon; -1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Real Weapon (-1/4), Costs Half Endurance (-1/4), Conditional Power Power Only Works vs regular weapons (non-magical/enhanced armor) (-1/4), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 4 points

5) Wir’s Ruin

Power: Killing Attack – Hand-To-Hand (PD)
Target: Area
Casting Modifiers: Focus (OAF), Concentration (1/2 Target’s DCV)
Duration: Constant
Range: None
Energy (END): 19

Game Information: Killing Attack – Hand-To-Hand 4d6, Penetrating (1/2), Constant (1/2), Area Of Effect (1m Radius; 3/4), Mobile (1m per Phase; +1/2) (195 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4), OAF Expendable (Very Difficult to obtain new Focus; Battering Ram; -1 1/2), STR Minimum 30 STR (STR Min. Cannot Add/Subtract Damage; -1 1/2), Required Multiple Users ([5-8] people; To Push the battering ram; -3/4), Restrainable (-1/2), Concentration – For those who are pushing the battering ram, Must Concentrate throughout use of Constant Power (1/2 Target’s DCV; -1/2), Requires A Runic Skill Roll (Skill roll; -1/2), No Knockback (-1/4), Costs STR Endurance from users who provide the muscle power (-1/4), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 16 points

6) Wir’s Hammer of Destruction

Power: Compound Power
Target: N/A
Casting Modifiers:
Duration: Instant
Range: None
Energy (END): 37

Game Information: (Total: 185 Active Cost, 29 Real Cost) Aid HKA on War Hammers 5d6, Usable By Other (1/4), Delayed Return Rate (points return at the rate of 5 per 12 Hours; +2) (112 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF (Requires a well crafted war hammer; -1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4) (Real Cost: 16) plus Usable By Other (1/4), Penetrating (+1/2); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF (Requires a well crafted war hammer; -1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4) for up to 66 Active Points of HKA – War Hammer + Aid (49 Active Points) (Real Cost: 49). Cost: 29 points


Runes – Defensive


Game Information: all slots Delayed Effect (x2 number active; Number of individual rune is equal to INT * 40% (or INT/5 * 2); +1/2); all slots Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF Fragile Expendable (Extremely Difficult to obtain new Focus; Materials to create the rune cost 1 sp per Active Points (may have additional costs); -2 1/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4).
1) Horfi’s Protection against the Drindish

Power: Resistant Protection (Defensive)
Target: Target’s DCV
Casting Modifiers:
Duration: PERSISTENT
Range: None
Energy (END): [1 cc]

Game Information: Resistant Protection (10 PD/10 ED), Usable By Other (+1/4) (52 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), 1 Continuing Charge lasting 6 Hours which Never Recovers (-2), Limited Power Power Only Works vs. Magic (-1), Normal Mass (-1), Time Limit (1 Hour, +1 Hour per point the Skill Roll succeeds by; -3/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), OIF (Armor of some type; -1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Real Armor (-1/4), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 5 points

2) Astri’s Armor Enhancement

Power: Resistant Protection (Defensive)
Target: Target’s DCV
Casting Modifiers:
Duration: PERSISTENT
Range: None
Energy (END): [1 cc]

Game Information: Resistant Protection (8 PD/8 ED), Usable By Other (+1/4) (42 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), 1 Continuing Charge lasting 6 Hours which Never Recovers (-2), Ablative Each body that gets through the defense reduces the protection by the equivalent body (-1), Normal Mass (-1), Time Limit (1 Hour, +1 Hour per point the Skill Roll succeeds by; -3/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), OIF (Armor of some type; -1/2), Requires A Runic Skill Roll (Skill roll; -1/2), Real Armor (-1/4), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 4 points


Runes – Misc


Game Information: all slots Delayed Effect (x2 number active; Number of individual rune is equal to INT * 40% (or INT/5 * 2); +1/2); all slots Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF Fragile Expendable (Extremely Difficult to obtain new Focus; Materials to create the rune cost 1 sp per Active Points (may have additional costs); -2 1/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4).
1) Dor’s Light

Power: Images Sight Group, +/-5 to PER Rolls
Target: Area
Casting Modifiers: Focus (OAF)
Duration: Constant
Range: 250m
Energy (END): [1 cc]

Game Information: Sight Group Images, /-5 to PER Rolls, Usable By Other (1/4), Area Of Effect (16m Radius; +3/4) (62 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), OAF Expendable (Very Difficult to obtain new Focus; Small Pure Silver Orb – 200 sp; -1 1/2), 1 Continuing Charge lasting 1 Month which Never Recovers (-1 1/4), Only To Create Light (-1), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 6 points

2) Dor’s Darkness

Power: Darkness Sight Group
Target: Target’s DCV
Casting Modifiers: Focus (OAF)
Duration: Constant
Range: 600m
Energy (END): [1 cc]

Game Information: Darkness to Sight Group 12m radius, Usable By Other (+1/4) (105 Active Points); Extra Time (1 Hour per 10 Active Points, Character May Take No Other Actions, -3 1/4), 1 Continuing Charge lasting 1 Hour which Never Recovers (-2 1/4), OAF Expendable (Difficult to obtain new Focus; small disk-shaped pure silver mirror painted black – 200 sp; -1 1/4), Concentration while creating the rune (0 Target’s DCV; Character is totally unaware of nearby events; -3/4), Requires A Runic Skill Roll (Skill roll; -1/2), Gestures (Specific rune must be drawn, painted or engraved into object; -1/4). Cost: 11 points

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Runic Spell Book - Master

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