Valdorian Age - Rising Power on the Frontier
Travel by Horse
Traveling by horse is the fastest way across the Valdorian Empire.
Speed by Horse Gait
|Horse Gait||Speed||Average hours of travel||Hours until exhaustion|
|Trot (Note 1)||8 mph||8||10|
|Canter (Note 2)||10||4||6|
|Gallop (Note 3)||25||15 minutes||30 minutes|
Average Hours of Travel – This leaves time for the animal to eat and rest so they can go the next day
Hours until exhaustion – If a horse is ridden until exhaustion it will not be able to be ridden the next day, without killing the animal. It needs to spend at least day eating and resting. With a riding roll the player can make a horse go longer than the point of exhaustion. For every 30 minutes (15 minutes for Galloping) the player must make a riding roll at -1 per extra time increment (i.e. at an hour -2, or 30 minutes for galloping). When the rider misses their roll the animal is so exhausted it will just stop moving. It may in fact just collapse. If ridden more than 2x the number of hours of its exhaustion rate the animal dies.
Note 1: Even though a horse can trot for a long time, most riders can not ride this way for a long time. If the player has a riding roll of 8-, they can only stand to trot for an hour and must take 2 hours of non-trotting speed to rest. A player with a riding roller higher than a 8- must make a riding roll for every hour past the first hour to see when they get tired of ‘trotting’.
Note 2: Cantering is even more tiring for the rider. If the player has a riding roll of 8-, they can only stand to trot for an 30 minutes and must take 2 hours of non-trotting speed to rest. A player with a riding roller higher than a 8- must make a riding roll for every 30 minutes past the first 30 minutes to see when they get tired of ‘trotting’.
Note 2: A player with a riding roll of 8- must make their roll just to stay on the horse. The roll must be made every 5 minutes the horse is galloping. A player with a riding roll between 11- and 12- must make a riding roll at the beginning of the gallop to stay on the horse. Players with a riding roll higher than a 12- do not need to make a riding roll.
Adjustments based on type of horse
|Type||% adjustment on speed||% hours per day||% exhaustion|
|Great Riding Horse||0%||25%||25%|
|Common Riding Horse||0%||0%||0%|
|Mountain Riding Horse||-25%||50%||25%|
|Common Racing Horse||100% (Gallop only)||-75%||-75%|
|Quarter horse Riding||50% (Canter & Gallop only)||-25%||-25%|
|Light War Horse||25%||25%||25%|
|Medium War Horse||0%||0%||10%|
|Heavy War Horse||-25%||0%||10%|
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