Wizardry Spell Book - Master

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OFFENSIVE WIZARDRY


Game Information: all slots any one spell/power at a time (+1/2); all slots OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4).
1) Dispel Magic

Power: Dispel (Magic)
Target: Target’s DCV
Duration: Instant
Range: See text
Magic Roll Penalty: -8
Energy (END): 7

Game Information: Dispel Magic 16d6, Reduced Endurance (1/2 END; 1/4), any one spell/power at a time (1/2) (84 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Limited Range (40m; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 20 points
2) Fireball

Power: Blast (ED)
Target: Area
Duration: Instant
Range: 400m
Magic Roll Penalty: -8
Energy (END): 7

Game Information: Blast 8d6, Area Of Effect (12m Radius Explosion; +1/4), Reduced Endurance (1/2 END; +1/4) (80 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 20 points
3) Mystic Bolt

Power: Compound Power
Target: N/A
Duration: Instant
Range: None
Magic Roll Penalty: -12
Energy (END): 10

Game Information: (Total: 122 Active Cost, 29 Real Cost) Blast 8d6, Reduced Endurance (1/2 END; +1/4), Attack Versus Alternate Defense (Power Defense; +1) (110 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Limited Range (50m; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 21) plus +8 to offset Head Shot with Mystic Blast (12 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2). Cost: 29 points
4) Mystic Dart

Power: Killing Attack – Ranged (ED)
Target: Target’s DCV
Duration: Instant
Range: LOS
Magic Roll Penalty: -10
Energy (END): 9

Game Information: RKA 2d6, Autofire (3 shots; 1/4), LOS (1/2), Reduced Endurance (1/2 END; +1/2), Indirect (Source Point is the caster for every use, path can change with every use; +3/4) (105 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 26 points
5) Paralysis Spell

Power: Entangle
Target: Target’s DCV
Duration: Instant
Range: See text
Magic Roll Penalty: -11
Energy (END): 10

Game Information: Entangle 4d6, 4 PD/4 ED, Reduced Endurance (1/2 END; 1/4), Takes No Damage From Attacks All Attacks, STR only to break out (1) (110 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Limited Range (50m; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 26 points
6) Sleep Spell

Power: Mental Blast
Target: ECV
Duration: Instant
Range: LOS
Magic Roll Penalty: -14
Energy (END): 12

Game Information: Mental Blast 8d6, Reduced Endurance (1/2 END; +1/4) (140 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 35 points
7) Stelrane’s Spell of Dispersion

Power: Dispel (Magic)
Target: Target’s DCV
Duration: Instant
Range: 390m
Magic Roll Penalty: -8
Energy (END): 7

Game Information: Dispel Magic 13d6, Noisy (+1/4), Reduced Endurance (1/2 END; +1/4) (78 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 19 points
8) Weakening

Power: Drain
Target: Target’s DCV
Duration: Instant
Range: See text
Magic Roll Penalty: -7
Energy (END): 6

Game Information: Drain 4d6, Reduced Endurance (1/2 END; +1/4), Characteristics (any one Characteristic at a time; +1/2) (70 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Limited Range (50m; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 16 points
9) Wizards Awe

Power: PRE
Target: Self Only
Duration: PERSISTENT
Range: None
Magic Roll Penalty: -6
Energy (END):

Game Information: +40 PRE (60 Active Points); Only for Impressiveness/Fear Presence Attacks (-1 1/2), OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 11 points

DEFENSIVE WIZARDRY


Game Information: all slots any one spell/power at a time (+1/2); all slots OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4).
1) Wizard’s Armor

Power: Compound Power (Defensive)
Target: N/A
Duration: Instant
Range: None
Magic Roll Penalty: -7
Energy (END): 0

Game Information: (Total: 71 Active Cost, 17 Real Cost) Power Defense (15 points) (22 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 4) plus Resistant Protection (10 PD/10 ED/1 Flash Defense: Sight Group) (49 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10). Cost: 17 points
2) Wizard Shield Wall

Power: Barrier, Non-Anchored(Defensive)
Target: Self Only
Duration: Instant
Range: None
Magic Roll Penalty: -8
Energy (END): 7

Game Information: Barrier 8 PD/8 ED, 8 BODY (up to 1m long, 2m tall, and 1/2m thick), Non-Anchored, Reduced Endurance (1/2 END; +1/4) (80 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), No Range (-1/2), Self Only (-1/2), Requires A Roll (Skill roll; -1/2), Restricted Shape (flat plane in front of caster; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 15 points
3) Wizard Wall

Removed Requires A Magic Roll
Power: Barrier, Dismissable(Defensive)
Target: Area
Duration: Instant
Range: See text
Magic Roll Penalty: -10
Energy (END): 8

Game Information: Barrier 8 PD/8 ED, 8 BODY (up to 12m long, 4m tall, and 1m thick), Dismissable, Reduced Endurance (1/2 END; +1/4) (96 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Cannot Englobe (-1/4), Limited Range (100m; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 21 points

MOVEMENT WIZARDRY


Game Information: all slots any one spell/power at a time (+1/2); all slots OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4).
1) Levitation

Power: Flight
Target: Self Only
Duration: Constant
Range: None
Magic Roll Penalty: -2
Energy (END): 4

Game Information: Flight 12m (18 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Levitation Only (-1/2), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 4 points
2) Barius’ Steed

Power: Flight
Target: Target’s DCV
Duration: Constant
Range: None
Magic Roll Penalty: -8
Energy (END): 0

Game Information: Flight 40m, Reduced Endurance (0 END; +1/2) (80 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Usable By Other (-1/2), Grantor can take back power at any time, Grantor can only grant the power to others, Recipient must remain close to Grantor, Requires A Roll (Skill roll; -1/2), Only In Contact With A Surface (-1/4), Gestures (-1/4), Incantations (-1/4). Cost: 17 points

MISC WIZARDRY


Game Information: all slots any one spell/power at a time (+1/2); all slots OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4).
1) Alarms

Power: Images Hearing Group, +6 to PER Rolls
Target: Area
Duration: Constant
Range: None
Magic Roll Penalty: -6
Energy (END): 0

Game Information: Hearing Group Images, +6 to PER Rolls, Trigger (defined by wizard during casting; +1/2), Reduced Endurance (0 END; +1/2) (57 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), No Range (-1/2), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 13 points

Power: Life Support, Longevity: +400 Years
Target: Self Only
Duration: PERSISTENT
Range: None
Magic Roll Penalty: 0
Energy (END): 0

Game Information: LS (Longevity: +400 Years) (3 Active Points); Extra Time (1 Week, Only to Cast, -2 1/4), OAF Expendable (Large, expensive, and flawless emerald; Extremely Difficult to obtain new Focus; -2), Concentration, Must Concentrate throughout casting (0 Target’s DCV; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Side Effects (reverses all previous Longevity-granting spells, substances, and items; -1/4), Gestures (-1/4), Incantations (-1/4). Cost: 1 points

SENSORY WIZARDRY


Game Information: all slots any one spell/power at a time (+1/2); all slots OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4).
1) Mage’s Eye

Power: Detect A Class Of Things, Discriminatory
Target: Self Only
Duration: PERSISTENT
Range: None
Magic Roll Penalty: -1
Energy (END): 0

Game Information: Detect Magic 11- (Sight Group), Discriminatory (15 Active Points); OAF (Wand; -1), INT Minimum 13 (Cannot Add/Subtract Damage; -1), Requires A Roll (Skill roll; -1/2), Gestures (-1/4), Incantations (-1/4). Cost: 4 points



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Wizardry Spell Book - Master

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